Thursday, January 12, 2012

Delving into Spec Oracle System

Its a new year and over the past couple of weeks I have developed an understanding of how HeroEngine handles object data. Over the next few weeks, I will attempt to set up a Spec Oracle system for all the various Character Races, Attributes and Professions. I will also set up Spec Oracles for vehicles and other items used in the game.

Once I fully understand and have mastered the Spec Oracle System, I will create some tutorials for the HeroEngine community. These tutorials will be designed for people with limited programming skills like myself.

The tutorial will consist of setting up a Races Spec Oracle as well as a Weapons Spec Oracle. Once these systems are in place, it allows the designer to enter detail information about the various weapons and races used within the game. For instance, weapon objects can be instantiated from the Oracle with mutable specs for that particular node. In other words, a weapon with specific specs can be instantiated and saved to a players inventory with custom Specs.


For those that are still not familiar with Spec Oracles and all its concepts, things will become clearer once I complete the tutorials.

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