In the last couple of weeks of 2011, I have been exploring the HJ sample world. I am trying to deconstruct the whole character creation and selection screens. I also examined the additional tools that were created specifically for HJ. Many of those tools will come in handy and I need to examine the code so that I may port them over to the T6 game.
During these last couple of weeks, I won't be getting much done with the holidays and all. I hope to get further along once the new year gets into full swing.
Happy Holidays and Happy New Year.
Tuesday, December 27, 2011
Tuesday, December 20, 2011
Learning HSL
I am currently trying to make heads or tails out of the HSL framework. It appears to be a simple language, but it uses its own proprietary terminology which makes it a little confusing at first.
I guess I will begin by trying to understand DOMs (Data Object Model) and GOMs (Game Object Model) which are apparently where most of the game data can be manipulated using the DOM Editor.
My first task will be to see if I can get an object to react to a character input.
I will keep you posted on my progress.
I guess I will begin by trying to understand DOMs (Data Object Model) and GOMs (Game Object Model) which are apparently where most of the game data can be manipulated using the DOM Editor.
My first task will be to see if I can get an object to react to a character input.
I will keep you posted on my progress.
Monday, December 12, 2011
Spacecraft Modelling
Currently working on Spacecraft models. I started looking over some of the game reference books from Mongoose Traveller. They have deck plans for "Common Spacecraft" which I presume are ships used in Classic Traveller. I will be basing my models off these designs.
I will begin with some of the simpler designs and work my way up toward more complex models. All models will be built for HeroEngine as static models. I may attempt some animated section like retractable landing pads or cargo doors. We shall see how things progress.
I will begin with some of the simpler designs and work my way up toward more complex models. All models will be built for HeroEngine as static models. I may attempt some animated section like retractable landing pads or cargo doors. We shall see how things progress.
Friday, December 2, 2011
Developer's Blog
The Developer's Blog is now live. All developers are encouraged to sign up for this blog and keep followers informed of current tasks. If you already have a Google account, you can link it with this blog. I chose this blog system specifically because it can be easily merged with your existing Google account.
In addition to this blog, be sure to visit the main website at traveller6.com and for our developer's be sure to utilize the Trello management system at Trello.com
Feel free to contact me with any comments and suggestions.
In addition to this blog, be sure to visit the main website at traveller6.com and for our developer's be sure to utilize the Trello management system at Trello.com
Feel free to contact me with any comments and suggestions.
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